Fallout 4 Highly Compressed For Pc | 5mb
Fallout 4 Highly Compressed For Pc | 5mb
|Fallout 4 Highly Compressed For Pc | 5mb|
When your hibernation is over, you first realize that your son has been kidnapped, but you also discover a world still reeling from nuclear warfare, centuries after the bombs fell. Two-headed deer drink from irradiated streams, and your home, the once great city of Boston, lies in ruin. Fenway Park has become a shanty town that plays host to underground crime rings. The historic Freedom Trail lies broken and nigh untraceable, more likely to take you into the maw of a drooling mutant than to the foot of an important monument. Your desperate need to find your son draws you into this hell-on-earth, but you eventually become an important player in its political and social landscape. Your decisions have a real impact on your journey, but perhaps more importantly, on the fate of others.
Fallout 4's story regularly challenges you to make compromises. The nuclear war further complicated life in Boston; everyone wants to survive, but nobody wants to work together. The weight of this horrible reality caused some people to go mad, but for others, it's the radiation that turned them into seething abominations.
The instability within Boston seems permanent, but if one company--The Institute--has its way, life could be better; life could be controlled. The Institute is a twisted homage to Cambridge's famous Massachusetts Institute of Technology and it's the source of Fallout 4's bioengineered androids, known as Synths. Some Synths look like animated mannequins, but The Institute recently began producing ultra-realistic models, and people are concerned with the presence of secret, robotic agents. The conflict between synths and humans is Fallout 4's defining plotline. Taking a page out of sci-fi classics such as Blade Runner, Fallout 4 tests your moral compass by challenging you to define the meaning of life. When the line between organic and synthetic is blurred, what does it mean to be "human?"
The nuclear war further complicated life in Boston; everyone wants to survive, but nobody wants to work together.
Fallout 4 is the story of the "perfect" vs the "imperfect,” where your decisions influence the victories and tragedies of not just the two overarching groups, but all of the smaller ones that get caught in the middle. Picking sides and doing favours is, at first, about finding your son, but it becomes more complicated as time passes. It's not as simple as choosing between the right and wrong thing; you are almost always sacrificing something, and the decisions get harder over time.
Though many of the secondary quests amount to dungeon raids or fetch quests, these challenges thrust you into combat, which is a dynamic and thrilling mix of shooting in real-time and carefully selecting your targets in an RPG-rooted command system known as V.A.T.S. While in this mode, you aim for specific body parts and get to see how likely you are to hit your mark, and how much damage you will inflict if you do. It lacks the immediacy of straight shooting, but it helps you be a more resourceful and effective warrior. It's an extension of the same mechanic from Fallout 3 and Fallout: New Vegas, but activating V.A.T.S. in those games paused the action completely. Now, it merely slows down time, and you're more vulnerable as a result. The mix of utility and strategy that it presents is gratifying, unlike the real-time shooting, which is functional but lacks the finesse found in dedicated shooter games. V.A.T.S. also frames your actions with cinematic flair--far more so than any other aspect of the game.
I've got a 46% chance of landing a headshot on this idiot.
I've got a 46% chance of landing a headshot on this idiot.
V.A.T.S. makes combat thoughtful, but the nature of survival makes conflict exciting. It's not unusual to find yourself hunted by oafish mutants while you struggle with wounded limbs, radiation poisoning, or an unfortunate lack of ammo. You can flee, but then you may miss the opportunity to take potentially valuable items from your fallen opponents. Sticking it out may require heavy doses of stimulants that will leave you added, but ultimately give you the strength to fight another day. You're constantly weighing the pros and cons of your actions, and there's rarely a right answer. This creates great tension, pulling you into the experience at hand, and highlighting the joy of every victory.
Each time you level up, you can invest a start point in one of seven attributes--Strength, Perception, Endurance, Charisma, Intelligence, and Luck--that determine how effective you are when dealing with others, using either words or your weapons. Your proficiency in these stats allows you to invest in perks--enhancements that boost or augment your abilities. You spend the same points on attributes and perks, making the process of upgrading your character a balancing act. This system allows you to opt for a specialist approach, be it as a combatant or a charmer, but you aren't locked into a specific path. You always have access to the entire chart of perks, and without a level cap, you ultimately have the ability to master everything. The freedom is welcome, allowing you to sample a wide skill range.
war war never changes fallout 4 is the latest entry into the post-apocalyptic series set in an alternate future after a nuclear war has devastated the globe after a brief stint in the hands of obsidian entertainment the series is back in the hands of fallout 3
developers bethesda game studios and it's been released for the PlayStation 4 the Xbox one and Microsoft Windows the store in Fallout 4 is very similar to that of Fallout 3 you take on the role of a survivor of vault 111 working out of stasis after your wife has been murdered and your son kidnapped from there you journey through
post-apocalyptic Boston searching for your infant son and investigating a mysterious faction called the Institute with notable factions like the
Brotherhood of Steel making a return your companions along the way include a synthetic private detective a journalist who doubles as a romantic interest and good old dogmeat hey boy you know any tricks now I say the story is similar to Fallout 3 because it's a very similar father and son motif that gets explored quite deeply throughout the game's main story missions there's a subplot going on throughout the game around synthetics which are these human looking robots some who are even clones of existing people it's not a fantastic story to be honest it is a little bit dull and you're very limited in just how you can affect the greater outcome if you go into this game expecting to dynamically affect the way factions will behave like you could in new vegas then you're going to be sorely disappointed visually fallout 4 isn't amazing but it does look quite nice at times at least with the environments anyway I didn't have all that many performance issues aside from the odd framerate drop at the loading times were just horrendous upwards of 20 to 30 seconds which is a bit irritating when you're moving back and forth between areas the more rural areas of Boston look almost photorealistic though certain sections around the city center don't look much better than that from previous games and that's the biggest issue with this game is visuals and presentation and it's just the
consistency of everything certain characters you interact with show off a lot of attention to detail in their design then others look positively last-gen in modeling and animation I mean I'd even go so far as to say that the ghouls in this game look worse than those in Fallout 3
facial animation leaves a lot to be desired and it's hardly been improved at all since the last iteration in the series about all the emotion you'll see from someone is a raised eyebrow or a snarled mouth their hands still stay firmly plastered to whatever weapon they may be holding onto or just by their side like a storefront mannequin during moments in the story that a total revelations the emotions can be mired a bit by the fact the two people divulging this crucial plot information are just simply staring at each other with poker faces and rigid torsos and this is the same for props items and armor as well I mean look at this fucking fedora for instance on the whole I just found that Fallout 4 was a game that felt like it was in auto pilot mode you quickly fall into that familiar niche of exploring completing quest and slowly improving your character but very little has been done to improve or refine those original mechanics firstly what do I like well I like how you can now search through containers and corpses in real time making the flow of the game more constant well so like how weapons can now be crafted and modified and some of the best weapons you're going to get your hands on will be made through this interface there's a new mechanic where you can improve various settlements with a faction known as the Minutemen through a workshop minigame you can create the fencers power sources buildings and other important resources to improve each settlements rating honestly this isn't as robust as it should be and you're a little bit limited in certain areas but it is pretty addictive once you get the hang of it hanging on to every little piece of shit you come across actually has merit now as practically everything can be broken down into a useful component at some point
the VATS toggling system is back as well but instead of stopping time it now just greatly slows it down
power armor is utterly bad our snare as well with your character hopping into it as it kind of wraps around the body and loads up this unique user interface your damage resistance is higher during these moments and the only downside is that it requires power cores to stay functional and lastly bobbleheads return as do the skill books offering useful and
permanent bonuses to your stats and abilities and most of this stuff gels together perfectly like peanut butter and jelly
but then there's lots of things that just have me scratching my head and wondering just what the hell these guys have been doing during the development period for the last few years
one thing I think it's always been a weak spot for the Fallout games is the shooting and Fallout 4 is no exception it's improved in the sense that it's more responsive I mean people who played fallout 3 and Fallout New Vegas would recall how sluggish the controls would feel but it's still largely about shooting bullets punch type enemies that just soak up ridiculous amounts of damage often unrealistically when considering the weapons you use against them like unarmed enemies that can survive literally six or seven point blank range blast from a shotgun or the same amount of rifle rounds to the face it just seems silly in gunfights and it doesn't make a lick of sense and it is something that has plagued the last couple of games and it just hasn't really been improved at all human enemies now also have the ability to lob grenades and you'll commonly see the grenade icon landing at your feet giving you a window of about two or three seconds to hightail it out of there before getting blown to shit in the case of Molotov cocktails you're not given any warning whatsoever and you realize someone's thrown one at you the instant it ignites in your face and melts half your health points on dialogue and interactions with NPCs has also been dumbed down to four options often giving no indication of the way you character plans to deliver each line I'm not sure if I'd say that the skill point system has been dumbed down but it's definitely been overhauled like the previous games you put points into the basic stats strength perception endurance charisma intelligence and luck
you can add points to each of these each time you level up or spend a point into one of several dozen perks if you meet the requirement the actual skills from prior games like small guns explosives sneaking and lock-picking have been integrated into the perks themselves now it's not a bad system but it just doesn't feel very much like an RPG and that's the feeling I get with this game on the whole it's more of an open-world fps with RPG elements a good indication of this is the morality and Karma system I mean it's still there but it's only alluded to with little more than a text pop up indicating that a companion liked or disliked your actions other things I've noticed they've removed well how weapons don't break over time to become less effective and persuasion and speech checks practically don't exist
as a result most quests have the same outcome regardless of what type of build you choose for your character
now look sunny Jim this doesn't mean fallout 4 is a bad game but it is potentially a bad fallout game depending on how you feel about the series to date yes I'm having fun with it yes I've spent 15 plus hours already in the first couple of days but I'd be lying if I said that I'm not a little bit
disappointed it's really just a more accessible title aimed at the modern gaming demographic and look I guess there's not entirely anything wrong with that it's just that those of us
expecting more of the kind of elements that made New Vegas so good will probably feel a little bit letdown and this isn't Game of the Year material not by a long shot
Bethesda never changes because of my time in the Army taught me one thing instead war war never changes
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