NFS Most Wanted Highly Compressed For PC | Working 100%

NFS Most Wanted Highly Compressed For PC | Working 100%

NFS Most Wanted Highly Compressed For PC | Working 100%

NFS Most Wanted Highly Compressed For PC | Working 100%




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taking full advantage of the import scene producing some of the most flamboyant creative and exciting races of that generation that are still beloved today

whatever you look at it the need for speed series was at the prime of its popularity in the early to mid 2000s critically and commercially so what was next for the series

they've been all over the world explored every terrain type

introduced many fast exotics for the lore and allowed you to tune cars more vibrant than the color shed logo while underground 2 was tearing up the racing genre and

technically the skating genre 2 like i know a lot of people who had at least one of these games

black box still had police in the back of their head and were already working on another sequel as far back as the first underground

because electronic arts love to grind their developers well according to the game codes of both titles indicating that police were initially

implemented and concept art the original plan was to continue both the hot pursuit and underground formulas kind of like the time when shift focused more on simulation

along with the high pursuit reboot nitro and the run

but after the first trailer came out ea set the message straight by putting everything they'd done with the series and combined them into this new game confirming the return of exotics customizable vehicles and hot pursuit need for speed most wanted was released on november 2005.

for the playstation 2 portable nintendo gamecube gameboy advanced ds pc xbox and xbox 360. the light is serving as a launch title and the version we're looking at

like most games in the need for speed series this is another one i grew up playing on the pc

but never actually beat because i remember it being a lot harder than the predecessors and i wasn't a very good nor

patient player back then i think i got to blacklist rival number 7 and quit in frustration but now it's yet another huge request from you guys

and to be honest i've been meaning to give it a second chance for ages because it has its positive moments and i absolutely love the underground titles so here goes

after arriving in the town of rockport with a tuned bmw

m3 gtr you're running to meer townsend and have a friendly one-on-one showdown to prove your driving skills until you're stopped by the police the officer in question is sergeant cross who plans to impound your car for not being royal legal

is this all for sure is there something more i should know about

now get out of the car but you're suddenly off the hook after he receives a call of an ongoing street race next time he won't be so lucky and scratches the side of your car because he's one of the good guys technically although to be fair if cross was a protagonist that would feel satisfying and given how much i do it to their cars later on in the game this is nothing you're winning races back and forth making a name for yourself and this captures the attention of clarence razer callahan

but for all the wrong reasons i'm glad you're putting it down out there i really am because i can't wait to get a crack at that ride

considering you a threat he offers to race you putting your car on the line the competition is close but then there's something wrong with your ride you left a huge oil slick at the start line

well that was a fun car to drive while it lasted and to add insult to injury sergeant cross arrests you but thanks to lack of evidence you're released early and mia and raj

help you get a new car a safe house and tips on how to get your revenge make sure you prove them wrong this isn't a continuation of underground 2 no returning characters and the sun is out although there is one mention of you being the olympic city and bayview speed freak

well look what the underground bed looks let's see how good you do in the daylight unless you just meant that you're moving up in rockport it relies on the type of characters you'd expect from earlier fast and furious movies but the performances while not brilliant are a bit more convincing and mature compared to underground

there was a minor development hell over which characters were meant to be on your side or not

mir and raj for example were originally on the blacklist

according to trailers and promotional arts but instead they assist you in your quest to the top

graphically the cutscenes are obviously better instead of full cgi or comic book strips it uses real actors with green screen it has

a certain charm to it kind of like sky captain in the world of tomorrow in hindsight anyway this is a 6th generation racer and it wouldn't have aged that well if the cutscenes were in-game

there isn't much to say about the plot because it's only there at the beginning it stops after you get your first car then it starts again

as you reach the top of the blacklist with the occasional cutscene and message to help the player like gaining access to a police database

or threat from razer or cross i'm gonna pound you into the paper then by the time i get done with you and your ride there'll be nothing left but it's an arcade racer the gameplay comes first and the story should help complement that

especially if the setting is very different from the predecessors it has a grittier and dirtier presentation the graffiti more industrial based areas and beige filter it had never been done in a need for speed title before there are instances where they overdid it like it's hard to determine the best color while customizing your car

but i favor it over underground yeah i know

i don't want to sound like a hypocrite i'm not saying it's better or worse just a personal preference i'm a metalhead so i feel more at home particularly in hd it looks dazzling to the eye and

showcases what the seventh generation can do it's crazy to think this came out nearly a decade and a half ago as of this review

the xbox 360 version is considered the most polished out of all the versions available

including the pc one although it tends to jump between 30 to 60 frames per second

like i don't know what the frame rate was going to be for this review so i just decided to make it 30 and play it safe but at least

it never goes lower than that it runs really well for a launch title that hasn't received any updates for it but regardless of what version you have the level of content remains the same all here in daylight rockport city although there are only three boroughs the map size is similar to underground 2 which means there's more to explore earlier

and there are a few more open areas and freeways which remind me a lot of hopper suit 2

but unlike underground 2 you can jump straight to an event or garage as opposed to being

forced to set the gps just to do anything the only place you can't jump is the shop and even then

body kits visuals and performance can be customized in the same building just navigating the city in general it's way less time consuming which is good because

you'll need to spend as much time as possible racing after losing your car to razer you have to start from the bottom and climb the ladder to the top each blacklist rival has a series of events to complete

it's almost like the ranking system in the first underground game only it plays a heavier role in the career mode and after you reach your target you need to beat them one-on-one

most of the events including circuit sprint and drag are here so i won't repeat myself

and lap knockout returns from the first underground game but drift and street cross events are gone

really it's part of street racing culture you see them doing it during blacklist rival cutscenes and imagine how fun it would be to drift these supercars if there's one event the developers should have omitted or at least

change the controls so you can move freely not tap to change

lanes other drag races because all of them are set on normal roads none of them are arrow straight so it's impossible to even reach the end of the line the first time it's all about trial and error

probably has to do with the fact that this game came out just a year after underground 2 and didn't have a chance to think about it

the omitted events are replaced with toll booths which are like those time attack races in the arcade in which you need to reach all the checkpoints in the shape of

toll booths against the clock and speed track where you need to reach the highest top speed possible when going past speed cameras

and the total kilometers or miles are added up once you reach the finish line it's easy at first but further down the line the nitrous oxide won't generate fast enough to gain a giant lead and they typically place them at the end of the corners

i recommend taking off five to ten seconds after the other cars do so that less is in the way and you can get a big lead early it's a great feeling thinking you put

everything you could pass these checkpoints

i like that they were able to add enough new events to persevere even if they're not exactly imaginative but they fit with the theme of pursuing the police though i wish drifting or street cross was still here

i really liked them in underground i suppose these events are set in closed areas and would be impossible to trigger the next big return to the series [Applause]

the pursuit system it's called most wanted for a reason before

underground being chased by the police was a common occurrence

serving as another obstacle as if you're rampaging in a grand theft auto game in most wanted it's pretty similar whether it's in the middle of a race or free roaming the cops will do everything they can to stop and arrest you while the music transitions from licensed or custom soundtrack to the one taken from the movie

speed

[Music]

what else does it sound like the more resilient you are the more resilient they are throwing heavier cars roadblocks helicopters

and tires spike strips at you some of the obstacles can bust you instantly if you're not careful

and if that happens you'll either be paying the price or your car will be impounded three strikes it'll be permanently seized and if you lose all your cars

no infinite continues so watch yourself fortunately you can bust them instantly using the surroundings on the map including construction beams petrol stations log trucks and water towers which take out a majority of the heat and once you're out of their sights you have to cool them down for a moment the bigger the heat the longer it takes and all that bounty you gathered is another part of progressing through the blacklist

not only do you have to win races but also gain police notoriety with challenges almost similar to the events based on time

milestones speed cameras and collective carnage

individual cars will always carry bounty and the more you gather the bigger the fine if you get caught and you need to keep changing them modifying them and or hiding them in

safe houses to reduce your chances of being spotted and not have to deal with as much heat in one go

this probably explains why you can select events in the menu as opposed to sending navigations on the map you can't even quit in the main menu whilst wanted you're either evading getting arrested or doing the race again

you can't do neither which is why i always try to lose the heat

asap after a race to avoid my event progress going to waste

i prefer to do the mounted challenges after all the races are done even though it can be frustrating occasionally it's more than exhilarating enough to make up for it

you feel like you have the whole city in the palm of your hand especially when you're on the freeway

serves them right for being so rude interrupting our race like that for the first minute it's easy to lose them accidentally you can even stay in pursuit driving at a normal speed but eventually it becomes the highlight of most wanted

the driving mechanics feel as tight as any typical nepa speed game from that era and if i ever reached a difficult situation

i never felt like blaming them occasionally the turning circle is an issue when trying to get into hiding during pursuit cooldown but otherwise it's a perfect case of easy to pick up and play

but hard to master at top speed it feels a lot

faster more arcade orientated like a burnout game but cars have more grip especially when you reach supercar territory look how wrong that looks a fiat ponto going 280 kilometers or 170 miles the need for speed i wouldn't be surprised if it's exaggerated

or maybe it isn't remember that these are modified cars there are a few new tweaks

instead of style points nitrous oxide slowly regenerates automatically encouraging you to use it more often and maintain a consistent pace

and whenever there's a tie corner traffic jam or police road block you can activate the speed breaker similar to franklin's driving focus in gta 5

by the time i reach the blacklist level in the single digits i was relying on it more often don't worry damage is only cosmetic or otherwise you won't get far these cars are too good for that when i saw that cover the first thing that came to mind was there was going to be more

posh manufacturers and that's exactly what i got including bmw

mercedes-benz aston martin porsche and lamborghini to name a few

these names already existed in the predecessors sure but here you can customize them too

and if you get the black edition you'll also get a stock version of the m3 and chevrolet camaro though i wonder why holdens and australian fords were too much to ask they would have been sick to customize

you could do better than just a monaro oh and suvs are admitted too but i'm fine with that some of the vinyls and paint jobs return from the predecessor but there are a lot of new ones too like numbers

matte paint and additional decals however you can't do

multi-layer vinyl jobs and the car specialties like neon hydraulics and nitrous purges

are gone i know it doesn't fully fit with the mature themes it most wanted and it said during the day

but come on look at the police chases cars can still look like this and still work

maybe not on an aston martin or porsche but point being don't take features out i suppose it doesn't matter too much because even though it's fun to be creative

i always put performance ahead of anything else because nothing stands out more than a car that wins all the time in fact there is no star rating system like an underground

instead you have a heat rating indicating the level of police attention which as i explained before can be reduced if you customize your car enough to look different.
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