Call of Cthulhu - Full PC Game Torrent Download
Call of Cthulhu - Full PC Game Download Torrent
What happens when you mix ancient power calamari with an eye towards vengeance and a writer who needed at least three Paxil just to get himself to a depressive thought that's right.
HP Lovecraft and Call of Cthulhu Orca to Lou depending on how you pronounce it, of course, translating these terrible tales have been difficult for some developers today we're taking a look at cyanide studios and focus Home.
Interactive version Call of Cthulhu out now for $40 on PC and $60 on the consoles and as always this review won't be less than 2 minutes long or filled with any kind of sponsored bullcrap so let's slip into our best hard healed bro grab our copy the Necronomicon and see if we can send those is she fucks back to the dimension they came from as always if you liked the video maybe subscribe so here's my review for Call of Cthulhu a recreation of childhood swimming lessons the world's most suspicious bowl a'chili and the hazards of sexing up fish graphics our first well at times I'd say it's Moody and unusual especially has an eye towards the older less traveled elder mythos stories most of the time call it Cthulhu actually betrays its budgetary nature a bit with a solitary look to everything and some odd placement of both items as well at times almost a nonsensical level design and it's surely not bad all the time especially when you're slow walking through a small town with a cheery name of dark water it's a grip on how to present an atmosphere at those times works very well and fits with the nature of the ancient menace that Cthulhu always brought and the green tint filter that they use runs through everything and it actually does an excellent job unsettling you no matter.
If you're in the confines of an unwelcoming tavern or just shooting the shit with two drunks whose piss is probably flammable from the amount of alcohol they've drank but even from the very start you begin to notice some issues like most of the locations overall are fine but they can run on the lean side of interactions when it comes to their design and worse many have a feeling of placed here for a particular reason kind of level design the game really could have done with a real look at some of the building interiors and a plan for locations to be a bit more spread out now one place where this is assuredly not the case is the asylum if you've ever had that one friend who isn't good at things but has that one special gift and when he concentrates on it you're like yeah this dude's parents might not have been brother and sister that's the asylum level compared to everything else it's a focused location far more varied and visually descriptive than anything prior or even after and this is so noticeable it literally looks like a location either from another game or one of those e3 demos it's a vertical slice of pure bullshit that companies try to hand you sadly characters have several issues as well think of most NPCs in other games built to be there in the game world but not scrutinized too heavily else a collection of what the fuck is going to be uttered by all the gamers and then basically make an entire game of that it also spreads from there to the strange animation characters have who all look like they're practising for their yellow belt in Taekwondo because they're just doing a kata the entire time
well lightning and some texture work is fine there's also some issues there as well with some flickering lighting that occurs in different locations now when it comes to performance it's not bad on the PC first an old i7 and a 970 you're gonna be able to get playable framerates on the lower settings and a 1080p resolution with a current i7 and a 1080 Ti getting over a hundred with 4k resolution and everything set to epic is easily doable so this game has a nice wide spread to it sadly on the console it also dropped some frames here and there especially during some of the cutscenes or when you're panning wide left or right I would say this overall the performance is usually fine on the PC and there's a couple little issues on the console but nothing that's gonna break the game for you I would say though that the overall look of the title is lackluster and does not do a great job eliciting the feeling of atmosphere that well HP Lovecraft books are actually known for sound music and voice pure instinct I behaved like a hun and I sincerely apologize veteran huh 307 Infantry Regiment that'll be okay from now.
Now Tom get out of here thief you got me great police you can try to play smart with me all you want Pierce witnesses have and let's do sound first this is okay admittedly most of the sound is atmospheric especially when you're sprinting through the dark energies of caves trying to escape multi limbs some things that exist just outside of the edge of your life that's when the sound effects are fine and have a nice amount of special effects to them to add atmosphere and really make it feel solidified as location but what is ultimately lackluster here is that there's just not a lot going on audibly to inform the gamer for instance even going to the port area and walking down the docks the subtle sound of lapping waves that anyone who's lived near an ocean can tell you occurs doesn't happen here something that even in a still bay you would actually be able to hear offering an awed silence to everything that really makes it feel unnatural but sadly not in the atmospheric building way but more in the woops we forgot a bunch of sound samples way now that doesn't mean it's all bad it actually nails a couple things but in the long run there just isn't a lot going on here sonically and when you go into
particular areas there isn't a lot of that atmospheric sound that really informs you that you're in this unique location and next up we're gonna do music one of the ways really do impart tension unease and discomfort to a gamer's through good sound work whether it's that discord smashing a keys like someone betrayed every single music teacher in the world in some horror movies or that more classical full-on orchestral themes that build up tension when exploring and have frequent love affairs with stringed instruments and shockingly Call of Cthulhu really has none of those instead resting back in a far more ambient soundtrack and actually Who am I kidding ambient soundtracks would make this one sound like a Jerry Goldsmith's score it is absolutely too nonchalant for its own good and is really just a series of sounds played through fruity loops filters where all of them are set to moody overall pretty lackluster and of course that brings us to voice now this is hit and miss I actually sort of like the main character who at times did offer a subtle
exposition on the craziest shenanigans a high-level elder gods who'd meet any games level-cap it's fun to hear him talk about the unique things he's seen and the tit-for-tat and the dialogue system also works incredibly well at times a couple of side characters are well done like a certain police officer that tries to help you and your investigate
in the mid parts of the game the writing really lets them all down there numerous grammar and editing mistakes and some of them even extended the chapter breaks narrative as well also emotion isn't carried from moment to moment very well at all somebody will go from full-blown psychopath to medicinal healer and carer of society in the same breath it's gonna have you looking around to see if Marlin Perkins shot him in the ass with a high-powered sedative suddenly it's just not that good and could have really done with some editing as well as punching up that writing and that brings us to gameplay in a bit about the story now you play as Edward Pierce private detective and complete loser barely keeping your small detective agency open threatened with losing your license and basically carrying the world on your shoulders when in walks a fresh lead a father looking into the odd death of his daughter her husband and their child he basically offers the lifeline that Edward has been needing this entire time what follows is a trip through the salt soaked ruins of a city long past the days it should have slipped into the sea and I mean seriously you should pick up on that especially when you find two people living in their boat which doesn't sound that strange until you realize they're living in their boat that's upside down in the middle of the street because the fishing wasn't good enough to go out and so they just drink themselves to death to explore this unique world Cthulhu is basically a first-person somewhat investigation game where he trudged through the world attempting to find out not only what happened to a man's dead daughter but to also find the strange going on in the city of dark water and figure them out if you played any multitude of
first-person games like this you know the situation you walk from place to place to place locate objects of
interest and try to understand how they fit together in the broader picture and occasionally have to understand how the story all aligns together all the while being shuttled off to a couple of different various viewpoints to meld the tale together in this game now one of the highlights of Call of Cthulhu is the stats system it's a highlight even in the RPG it only covers a few particular character skills here of which you get character points to buy them but as you unlock each level they're added to both your verbal as well as physical
the repertoire of things you can do in the game world for instance if you crank up your strength you can occasionally beat the crap out of somebody bust a lock or move something you otherwise couldn't have been able to do if you choose to upgrade spot hidden you can find items within the game world easier items that if you don't have a high enough skill simply can't be found by you and I liked that the big issue here is that Call of Cthulhu leaves the - part almost completely outside the game sure you can unlock those skills as you progress through the game and you can also occasionally perform flashback moments where you can go back in time to recreate what happened in a location but almost nothing in the game is a puzzle to be figured out in a way call the Cthulhu performs the most egregious sin it actually can it takes the reigns from you most locations are straight 1 2 3 Affairs with absolutely no real
exploration even the town is less than 10 to 20 buildings with many of them not able to be explored you have a lean left and right button for sneaking that is quite literally used for less than 6 moments in the entire title as a huge fan of these games and as a huge fan of this developer was shocked to see such a strange attempt at this title the game even says it's based somewhat on the pen and paper version and I get that but a good deal of anything that would have been
interesting in a pin and paper version that was translated isn't actually in the gameplay but is instead in short cutscenes something that prior games including the dark corners of the earth from years ago didn't have a problem within fact one of the oddest issues here is that the game has you playing for several hours before really any Cthulhu present shows up or makes you suspect it's oddly slow and instead of being punctuated by periods of interesting gameplay or even
exposition it's patterned out with an almost casual love for pressing forward on the gamepad trudge them from place to place and sometimes back to a new place to meet a new face and then pressing a but are the puzzles good well no, in fact, I wouldn't even call them puzzles I get it that sometimes you want an experience but when your puzzles are easier than actually locating the game's forty-third crowbar to force open another valve it's not a good sign the puzzles are the easiest I've seen in a game overall so far with you quite literally having one where you turn a dial two times and then it's done that's not a puzzle that's a minimum-wage job as someone who holds nothing against experienced games or even walking simulators they still have to have something interesting laced throughout them to keep your interest and here it could be the story but for me never truly came together it just takes too long to even become remotely interesting and I admit I liked walking around some of the locations and reading a newspaper
clippings and finding various snippets of info that was fun at first it's not offset by anything else though sadly it becomes this huge weight that ends up hanging around to the neck of the game because you know that every door you is just gonna be repeatedly hitting a and maybe occasionally going into a flashback where you know what you hit a but can it still be fun well let's discuss fun factor for a second there were times in the game when it was enjoyable exploring the various parts of the asylum or the first time you set up base camp in a giant mansion because that's just how Pierce rolls also the first time you use your insanity to basically tell someone a dark secret I really like that that shit is absolutely cool the game just has few things going for it other than that though there's almost never any unique moments in Call of Cthulhu many of us remember moments in games where you look away that the game doesn't play and you can see some face in a window or some hidden moment and for example dark corners of the earth again had a number of these but here it's all fed you on a plate with a side of pressing a and it never really gets going and also never really reward you for a lot of that stuff where many but not all horror games are usually based on a more in-your-face or at the very least
jump-scare induced experiences Cthulhu's always flown right into the face of that at darker and darker treaties on the expertise of human damnation and
corruption all of it at the end of this enticing trail of knowledge like the world's most depressing Tootsie Pop where you get to the chewy Center and you find nothing but regret that's really where a Call of Cthulhu game shines and there are moments here where that actually happens but overall it's quite rare now when it comes to the length of the game you're talking five to seven hours there are different endings and there are a few different choices that you could have so you could technically play it again but it you would be hard-pressed especially when those sections are just interspersed with long moments of doing the same rote activity so as you guys know our rate games on a by weight for sale rent or never touch again rating scale with rent being replaced by deep deep sale on PC titles when I review them and this is actually a deep deep sale and I think for some gamers it might be and never touch it really does depend on what you want to sit and play but for the amount of money if this was more like 10 maybe 15 I could see somebody going out and getting it a Call of Cthulhu fan may jump into this and like that slower pace and there's certainly nothing wrong with that and for the most part at least until about 3/4 of the way through the game there isn't really a ton of failure States so somebody who wants to just sit back and sort of have a story told to them they could certainly enjoy doing that but one thing to know is this isn't Sherlock Holmes consulting Cthulhu Edition it is nothing like that what so ever most of the items are one look you can inspect them but nothing actually happens when you do so be aware.